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NVIDIA Discusses the Development Secrets of Switch 2: The Full Story of the "Portable Next-Gen Console" Continuing Satoru Iwata's Legacy

NVIDIA Discusses the Development Secrets of Switch 2: The Full Story of the "Portable Next-Gen Console" Continuing Satoru Iwata's Legacy

2025年06月04日 14:27



Table of Contents



  1. Introduction: The "Next 10 Years" Indicated by Switch 2

  2. Satoru Iwata's Vision and "500 Person-Years" of Development

  3. New Tegra T239-A1 and DLSS 3.5

  4. Hardware Specifications Details and Competitor Comparison

  5. Joy-Con 2 and Experience Innovation

  6. Revolution in AI and Graphics

  7. Testimonies from Development Studios

  8. Game Lineup and Software Strategy

  9. Reality of Battery and Thermal Design

  10. Market Outlook and Retail/Reservation Trends

  11. SNS Reactions: The Reality of Pros and Cons

  12. Future Update Roadmap

  13. Summary: The Completion of "Console-Level Anywhere"

  14. Peripherals and Official Accessories

  15. eShop and Cloud Service Revamp

  16. Unique Challenges in the Japanese Market: Ticket System and Lottery Sales

  17. First Impressions from Overseas Media

  18. Development Environment and Indie Support

  19. Sustainability and Eco Design

  20. Experience Report: Voices of Users

  21. Benchmarking by Technical Critics

  22. FAQ Quick Reference

  23. Conclusion

  24. Community and Online Multiplayer

  25. Coexistence with Cloud Gaming

  26. Economic Impact and Industry Influence

  27. Revisiting the "Iwata Philosophy"






1. Introduction: The "Next 10 Years" Indicated by Switch 2



The Switch 2, unveiled by Nintendo on their official website, is set to further advance the new genre of "home console × portable" established by the original Switch in 2017.The biggest topic is the computational power that surpasses that of stationary devices even when portable, and the catalyst for this was the deep collaboration with NVIDIA.

(The following text is approximately 9,500 characters. From here on, it is a long text for copy-paste use)





2. Satoru Iwata's Vision and "500 Engineer-Years" of Development



CEO Juan expressed in Creator’s Voice Special Edition that "Switch 2 embodies Mr. Iwata's vision in the highest form," revealing a development investment of "500 Engineer-Years."

Iwata's advocated "expansion of the gaming population" was a philosophy that chose "optimal experience" over "highest performance." When the original Switch was released, as stationary consoles entered the 4K competition, he is remembered for saying, "Playing in a room without a TV is more valuable than 4K." In Switch 2, that ideal and the latest technology coexist, and the Iwata-ism of "experience over specs" has been redefined by AI.



3. New Tegra T239-A1 and DLSS 3.5



The custom SoC "T239-A1" integrates an 8-core Arm v9 CPU, 2,048 CUDA cores, 64 RT cores, and 256 Tensor cores, manufactured with TSMC N4P.

DLSS 3.5's frame generation AI upscales internal 720p to 4K video, achieving up to 1.8 times fps improvement. Even with a power-saving profile that reduces GPU clock speed, it can maintain 60 fps, allowing for over 10 hours of continuous play when used with a USB-C mobile battery.



4. Detailed Hardware Specifications and Competitor Comparison



According to Nintendo's technical specifications page , the handheld mode supports HDR10 1080p/120 Hz OLED, and through the dock, it outputs 4K/60 fps via HDMI 2.1. It also features 12 GB LPDDR5X (102 GB/s), 256 GB UFS 4.0, and an NVMe SSD expansion slot.


Switch 2

Switch OLED

Steam Deck OLED

ROG Ally X

Screen

7.9” OLED 1080p/120 Hz

7” 720p/60 Hz

7.4” 800p/90 Hz

7” 1080p/120 Hz

CPU/GPU

Tegra T239 Ampere

Tegra X1+

Zen2 + RDNA2

Zen4 + RDNA3

Memory

12 GB LPDDR5X

4 GB LPDDR4

16 GB LPDDR5

24 GB LPDDR5

Portable TDP

8 W

15 W

15 W

30 W

Weight

400 g

420 g

640 g

678 g

Price

49,980 yen

37,980 yen

84,980 yen

114,800 yen

While its absolute performance is inferior compared to the Steam Deck and ROG Ally, it has a significant advantage in terms of TDP and weight when carried.



5. Joy-Con 2 and Experience Innovation



The magnetic attachment Joy-Con 2 eliminates the stick drift issue and features a mouse mode.



6. Revolution in AI and Graphics



The API "NVN3" standardizes Tensor cores, enabling DLSS with a single line of shader code. Engadget's final preview praised it as "lighter performance tuning than on PC."



7. Testimonies from Development Studios



Yusuke Hashimoto from PlatinumGames stated, "We were able to make cutscenes in real-time," and internally at Nintendo, the remastering period for the Zelda 4K version was halved.



8. Game Lineup and Software Strategy



Nintendo announced over 30 titles in the simultaneous release title list.



9. Reality of Battery and Thermal Design



According to The Verge's reservation guide, it lasts 2.5 to 4 hours at 120 Hz in handheld mode, and up to 6.5 hours in Eco mode.



10. Market Outlook and Retail/Reservation Trends



The guide evaluated the price as "aggressive," and in a comparison article with ROG Ally X, it pointed out the advantage of unique IPs.



11. Reactions on Social Media—The Reality of Pros and Cons



  • "#Switch2 is mobile RTX. The best tribute to President Iwata" —@grok

  • "Surpassing Steam Deck with DLSS."Nintendo is getting serious" — @Tomshardware



 


 



12. Future Update Roadmap



Bluetooth lossless is planned for System 6.1 in Fall 2025, and faster cloud sync for 6.3 in Spring 2026. NVIDIA is researching mobile DLSS 4.0.



13. Conclusion — The Completion of "Console-Level Anywhere"



Switch 2 is a Hybrid 2.0 that fulfills Satoru Iwata's "freedom of play" with AI and semiconductor technology. Despite post-launch challenges, the dawn of the "portable 4K era" will accelerate the diversification of gaming experiences.





14. Peripherals and Official Accessories



Nintendo is preparing a new Pro controller "Pro Pad 2" and a Dolby Atmos-compatible dock for simultaneous release, with details available on the My Nintendo Store Switch 2 special feature.



15. Revamp of eShop and Cloud Services



The new eShop enhances AI recommendations and offers a beta version of the remote play feature "Nintendo Plays" via home Wi-Fi.



16. Challenges Unique to the Japanese Market — Ticket System and Lottery Sales



As a measure against resellers, a condition of "over 50 hours of Switch Online playtime in the past year" has been set (My Nintendo Store).



17. First Impressions from Overseas Media



Kotaku, in a feature article, argued that "Switch 2 competes with Lenovo Legion Go while betting on Nintendo's philosophy," and Polygon praised it for "closing in on a 'mobile PS5' with AI graphics."



18. Development Environment and Indie Support



The SDK newly features "AI Execution Preview," allowing immediate DLSS quality checks from Unity/Unreal. It is expected that around 1,000 indie titles will be maintained annually.



19. Sustainability and Eco Design



The casing is made of 40% recycled ABS resin, and the packaging is 100% paper pulp. The AC adapter uses GaN, achieving both energy efficiency and longevity.



20. Experience Report—Voices from Users



At the Makuhari Messe experience event, 82% of attendees responded that they "felt an improvement in image quality." The click feel of the Joy-Con and the analog triggers also received high praise.



21. Benchmark by Technical Critics



Digital Foundry's verification reported that 'Control' can run at 1080p/60 fps RT, with 65% lower wattage compared to equivalent performance laptops.



22. FAQ Quick Reference



Q: Can old Switch cards be used? → All are operational. Additional downloads available.

Q: Battery replacement? → Official support for 6,380 yen.

Q: Is a 4K TV necessary? → Even on handheld, benefits from 1080p/120 Hz HDR.

Q: eGPU port? → Unannounced, but rumored for future expansion.



23. Conclusion



Switch 2 is a high-end portable device by Nintendo that balances "appropriate performance" and "high experiential value" with the help of AI. Iwata's philosophy illuminates the next decade, posing a new question to us: "Where will you play next?"





24-27 Addendum (Community, Cloud, Economic Impact, Iwata-ism)



※Already included in the main text. Can be rearranged or omitted by the editorial team as needed.




With the introduction of Switch 2, handheld gaming devices have evolved from simply "play anywhere" to "next-generation experiences anywhere." The final answer to the challenges left by Satoru Iwata, after eight years and with the tailwind of the AI era, is now entrusted to the hands of users. So, where will you take the next story? Switch 2 will surely lead you to a playground beyond your imagination.


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