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Pokémon Card Game Pocket: Ultimate Skarmory ex Deck Guide

Pokémon Card Game Pocket: Ultimate Skarmory ex Deck Guide

2025年07月31日 18:25

Table of Contents

  1. Purpose and Premise of This Article

  2. Basic Performance of Skarmory ex (Strengths/Weaknesses)

  3. Recommended Deck List (Sportskeeda Proposal + Variations)

  4. Strategy: Early, Mid, and Late Game Styles

  5. Play Guidelines for First/Second Turn

  6. Key Trainers & Tool Usage

  7. Main Matchups and Winning Strategies (Fire, High Damage, Disruption)

  8. Common Mistakes and Avoidance Strategies

  9. Substitutions by Budget and Environment

  10. Acquisition, Crafting, and the Context of the A4 Environment

  11. Conclusion: When to Hold? When to Fold?

  12. Reference Article Links



1. Purpose and Premise of This Article

This guide is a comprehensive exploration starting from Sportskeeda's "Best Skarmory ex deck guide", tailored for Japanese players with in-depth analysis and practical tips. Pocket adopts a unique rule of 20-card decks without energy cards (energy is assigned one per turn from the Energy Zone), where the mastery of tempo and action management determines victory.SportskeedaGame8Pokemon



2. Basic Performance of Skarmory ex (Strengths/Weaknesses)

  • Basic Information: HP 140, Move "Steel Wing" [Steel 2] - 70 damage, reduces damage taken by 20 in the next opponent's turn. Weak to Fire. Included in A4 (Ho-Oh pack). Available for crafting (pack points).Game8


  • Strengths:

    • Can grant practical durability increase every turn at low cost (-20).

    • Combined with **Jasmine (-50) + Steel Apron (-10)**, can boost "effective HP" by up to -80.Sportskeeda


  • Weaknesses:

    • Single attack power capped at 70 (hard to buff). Designed for long-term battles, easily pressured by high damage and fire.Game8



3. Recommended Deck List (20 cards)

3.1 Sportskeeda Recommended Plan ("Iron Wall" Type)

  • Pokemon (4): Skarmory x2 / Skarmory ex x2

  • Trainers (16):

    • Support: Jasmine x2, Professor’s Research x2, Adaman x2, Cyrus x2, Guzma x1, Leaf x1

    • Goods: Poke Ball x2

    • Tools: Steel Apron x2, Giant Cape x2

      Aim: Enhance the stability of -80 damage reduction and win by minimizing damage while creating a board advantage. Especially Giant Cape raises HP, shifting the high damage range of fire, etc., by one level.Sportskeeda


※Pocket does not include energy cards in the deck. One energy is assigned to any Pokémon each turn from the Energy ZonePokemon



3.2 Variation ("General Pressure" Type: Game8 Based)

  • Example List: Skarmory x2, Skarmory ex x2, Jasmine x2, Steel Apron x2, Rocky Helmet x2, Professor’s Research x2, Poke Ball x2, Cyrus x1, Guzma x1, Leaf x1, Giovanni x1, Sabrina x1, Silver x1
    Aim: Convert received damage into "return damage" using Rocky Helmet, etc. Boost attack power and development speed with Giovanni and Sabrina to secure a winning strategy that is not overly reliant on defense.Game8



4. Strategy: Early, Mid, and Late Game Styles

Early Game

  • Starting with Skarmory (normal) is ideal. "Metal Arm" [Steel 1] is +30 with tool equipped (effectively 50), offering exceptional efficiency. Attaching Steel Apron grants damage reduction and special condition resistanceSportskeeda

  • Access Skarmory series with Poke Ball
    and organize your hand with Professor’s Research.

Mid Game

  • Once the board's energy reaches [Steel 2], shift the initiative to Skarmory ex.

  • With Jasmine → Steel Wing, achieve -70 damage reduction (Jasmine -50 + move -20), and if the tool is Steel Apron, it's **-80**. Shift the opponent's high damage one-shot line and bring the game into a scenario where you can secure victory with two attacks.Sportskeeda


Late Game

  • If the board's stamina is depleted, retreat with Leaf. Create favorable matchups with Cyrus/Guzma and safely secure the final 2 or 3 pointsSportskeeda



5. Play Guidelines for First/Second Turn

  • First Turn: Only assign 1 energy on the first turn. In Pocket, 1 turn = 1 energy is the standard, so the typical strategy is to apply pressure with Skarmory (normal) on the second turn → initiate Skarmory ex on the third turnPokemon

  • Second Turn: Tend to be more defensive, so prioritize the early deployment of Jasmine or Steel Apron. Stack damage reduction in advance and aim for a return two-hit



6. Key Trainers & Tool Usage

  • Jasmine: The heart of this deck. Reduces damage by 50 and stacks with the move's -20, significantly boosting perceived HP. Use Adaman as a "third or fourth Jasmine."Sportskeeda

  • Steel Apron: -10 and special condition resistance. Negates slip damage from poison and burn, enhancing long-term win rates.Sportskeeda

  • Giant Cape/Rocky Helmet: The former creates a definite endurance line, while the latter converts defense into offense##HTML

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