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8% Increase in Violence Depiction: Where is the Gaming Industry Headed with Mexico's New Tax?

8% Increase in Violence Depiction: Where is the Gaming Industry Headed with Mexico's New Tax?

2025年10月21日 00:27

The Mexican government is advancing a plan to impose an 8% special consumption tax (IEPS) on "violent" or "adult-oriented" video games. Included in the 2026 economic package and positioned as part of a "health tax" alongside soda and tobacco, this measure aims to balance consumption reduction and revenue generation, based on the hypothesis that such games "promote aggression and isolation among young people." The Chamber of Deputies approved the related bill on October 17, moving the political process forward.El País


What is being taxed: C/D ratings are key

The Mexican Directorate General of Cinematography and Audiovisuals (DGRTC) oversees game ratings in the country, which are categorized as A (all ages), B (12+), B15 (15+), C (18+), and D (adults only). The proposal specifies that C and D rated games will be subject to the tax. Many AAA titles—especially FPS and action blockbusters with high violence—are likely to fall under this category.Icy Veins


"Digital" is not exempt: New obligations for platforms

According to KPMG's tax commentary, the tax is designed to apply not only to "physical" sales but also to downloads and access rights sales. Foreign platform operators will be required to register for a Mexican tax number (RFC), collect and remit taxes, regularly report earnings, and issue receipts showing tax amounts separately. Non-compliance could lead to "temporary internet connection suspension" as a strong enforcement measure.KPMG


What about F2P and subscriptions?

Based on reports, for free-to-play (F2P) games, an 8% tax will be applied to in-game purchases (microtransactions), and for subscriptions, the tax will be prorated based on the proportion of taxable content (or 70% deemed taxable if not feasible). However, the final wording of the legislation could change its implementation.mexicobusiness.news


Why now? The logic of "health tax" and violence prevention

The government explains that this tax will help curb the consumption of violent content and internalize public healthcare costs. The background includes references to "studies" linking violent games to aggression, anxiety, and isolation in youth, though the evidence presented often includes outdated reviews and mixed results, with no established causality.El País


Industry impact: A blow to SMEs, cooling consumption through price pass-through?

Tech and industry analyses estimate the first-year tax revenue at about 183 million pesos (approximately 9.8 million dollars). However, the price pass-through is ultimately borne by consumers, and while large companies may absorb it, independent studios' competitiveness is expected to decline. With the domestic market growing and housing about 76 million players as of 2024, the impact is not insignificant.mexicobusiness.news


The significance of "approval": Toward implementation in 2026

The approval by the Chamber of Deputies advances the system's design. The package is linked with increased tax rates on sugary drinks, tobacco, and online gambling, and is expected to be introduced as part of a behavioral intervention tax system in 2026.El Economista



Social media reactions: Three points of contention

1) "Weak evidence": Scapegoat criticism

On Reddit's economic boards and Mexican financial communities, skepticism is prevalent, with comments like "Violence is multifactorial, and making games the 'culprit' is simplistic" and "The tax is just taking from easy targets." Some even mock it as a replay of the U.S. regulatory debates of the 1990s.Reddit


2) "Similar to soda tax": Expectations for behavioral change

Conversely, supporters of the "health tax" argue that price signals making it harder for minors to access such content could have some effect. From a parental perspective, the price increase for mature content is seen as encouraging selective purchasing.Reddit


3) Concerns about implementation: Piracy, cross-border, and tax scope delineation

Among gamers and developers, repeated concerns include "increased piracy demand due to price hikes," "tax evasion through foreign stores," and "the definition of 'violence' and transparency in rating operations." Additionally, strong expressions like "causing addiction and violence" from ruling party members in Congress have made the debate emotional.KPMG



Where are the "challenges": Checklist for both businesses and users

  • Transparency in classification: Disclosure of criteria for C/D classification and the appeal process—ambiguity could expand the chilling effect.Icy Veins

  • Platform obligations: RFC registration, tax breakdown display, sales reporting, and deemed taxation (70% for subscriptions) implementation.KPMG

  • Cross-border transactions: Ensuring compliance by foreign platforms (with "connection suspension" for non-compliance) and countermeasures for user outflow.KPMG

  • Price and demand: An 8% increase plus 16% VAT compresses disposable income, requiring elasticity evaluation for each title.KPMG

  • Side effects: Risks of reduced new entries and investment in independent sectors, and decreased international competitiveness of the domestic ecosystem.mexicobusiness.news


If it proceeds: Can it be designed "smarter"?

If implementation is unavoidable, buffer measures worth considering include: 1) Strengthening age verification and parental controls with tax revenue support, 2) Exemptions considering educational and cultural values beyond "violence," and 3) Tax credits for indie developers linked to accelerator investments and job creation. Adjusting the system to a purpose-fit "nudge," acknowledging the scientific ambiguity, might be the shortest route to protect both the industry and the youth. This issue symbolizes a 21st-century debate where soft regulation and fiscal policy intersect.



*This article was reconstructed based on reports from Engadget, the progress of the Chamber of Deputies' decision, tax details, and reactions from the industry and social media, verified with multiple primary and secondary sources. Main references include: Chamber approval reports (El Economista), economic package positioning (El País), tax expert commentary (KPMG), details on targets and operations (Mexico Business News / Insider Gaming), and rating system organization (Icy Veins).



Reference Article

Mexico is considering slapping an eight percent tax on violent video games.
Source: https://www.engadget.com/gaming/mexico-is-considering-slapping-an-eight-percent-tax-on-violent-video-games-184101628.html?src=rss

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