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Reasons Why Many Small Game Developments Enhance Sustainability: Impact on the Japanese Indie Game Scene

Reasons Why Many Small Game Developments Enhance Sustainability: Impact on the Japanese Indie Game Scene

2025年06月02日 01:38

Why Developing Many Small Games Enhances Sustainability

Among indie game enthusiasts, there's a studio called Strange Scaffold that has been gaining attention. This studio has received high praise for its series of small game releases, and its development approach has become a major topic of discussion. Their secret to success lies in creating many small games rather than one large project. This allows them to spread risk and gather more feedback.


Turning our attention to Japan, more indie game studios are adopting similar methods. Although Japan's game culture has long been focused on large-scale productions, recently, even small-scale but unique works have started to gain attention. This approach is particularly appealing to indie game developers because it allows them to experiment with new ideas using limited resources.


Reactions on Social Media and the Japanese Indie Game Scene

On X (formerly Twitter), there are numerous comments about the success of Strange Scaffold.

I feel that Strange Scaffold's game development approach is exactly what the Japanese indie scene needs. Even small teams can make a big impact!

— Indie Game Enthusiast (@indiegamefan_jp) October 1, 2023

Additionally, Japanese indie game developers are also showing interest in this method. One developer commented, "By creating many small games, we can challenge new things without the fear of failure."


Impact on Japanese Game Culture

Such development methods have the potential to bring a fresh breeze to Japanese game culture. Especially for young creators, offering diverse gaming experiences that do not rely on large-scale productions can attract more gamers. It will be interesting to see how the Japanese gaming industry evolves in the future.


Reference Article

When Making Many Small Games is More Sustainable than Creating One Large Game
Source: https://www.polygon.com/features/602124/strange-scaffold-xalavier-nelson-jr-interview

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